That piece of art.
It’s rare
that a book will inspire and motivate me to create a campaign around it. Truly
rare. On of those books was “The Lies of Locke Lamora”, it made me want:
A)
create
a dungeons and dragons adventure were cunning and deceit would be the best
weapons of the players and
B)
Play
a rouge.
As anyone
that has done Dungeonmaster for more than five sessions knows that the first of these things is impossible for a D&D setting,
especially at the 3.5 edition that I am accustomed with. And anyone that knows
me, knows that it will be a cold day in hell before I play a rouge.
This would be the lava pits at
the said day.
As that
first dream died I admitted to my self that this book had me enthralled. Because
as it has been proved time and time again
And again, again again again….
I am a
sucker for smartass protagonists and clever written stories, where not physical
prowess but mental strength is shown to triumph.
For that reason I even followed
this little devil for a while.
“The Lies
of Locke Lamora” is all that and many things more.
The story.
We follow
the adventures of a team of thieves called “The Gentlemen Bastards” as they try
to rob blind one of the richest families in their city. Leader of that joyful
company is none other than Locke Lamora, the most risk taking person in any
book ever.
The
characters.
Locke
Lamora: To smart for his own good Locke was borne for no other reason than
being a thief and lead the Gentlemen Bastards. He is a master of the art of
lying and acting. The only persons that can truly trust him are the rest of the
Bastards and his trust on them knows no limits.
Jean Tannen: The muscle of the team. You don’t
want to face him with his “Wicked Sisters” at hand, actually you don’t want to
face him at all, he is deadly. That been said don’t even for a second think
that he is all muscle and no brains, he is probably way smarter than you.
Calo and
Galdo: The twins that
were sent as a plague to be set louse upon the wealthy.
Bug: The youngest of the bastards, he
still apprentices but he shows great promise, he idealizes and imitates Locke
which is a dangerous thing to do.
The rest of
the world:
Scott Lynch
has created a wonderful in her complexity city with interesting characters,
from the slams to the shining palaces we see cunning minds and power plays that
vary only slightly in their cruelty.
Things that
I liked:
1)
The
narrative. Especially the changes from the present to the past as we switch
views from the current Locke to the kid he once was.
2)
The
characters. They are presented excellently, we see their cruel side, their
caring side, we can at the end relate to them.
3)
The
story in its self. I can’t really say what I liked without spoiling the story
but trust me on that, the story is great!
Things that
I disliked:
1)
That
there has to be a limit (of words, size, pages) to a book so awesome. What do I
mean. Through the course of the story we are introduced to a plethora of
interesting characters that don’t get enough time under the spotlight,
characters that I would really liked to learn more about.
Conclusion:
You better
read the shit out of this book, go to your nearest bookstore and buy it now! Or
order it online whichever suits you best, but for god’s sake do it now!
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